VR to work on wayland fractional scaling issues #14078
What do you want to change?hi. I want to work on this sharpness-related rendering issue described in this closed issue here: #1938 (Current state prevents ghostty from rendering sharply at fractional scaling in linux wayland because of a gtk/gdk API) At some point the issue was regressed, I have been investigating the cause and drafting some successful fixes locally. So far I am missing testing but we'll get there eventually. about me: I haven't done lots of OSS but I really like zig. I really like ghostty and would love it to be pixel perfect in linux just as it is in macos. I do use AI but I like doing things right and understanding what I generate with it. thanks!! Why do you want to make this change?I believe fractional scaling and wayland are both common scenarios and even if the bug or symptom is sometimes barely noticeable it degrades the Ghostty experience on the Linux userbase. I acknowledge that:
|
Replies: 1 comment
|
!vouch |
!vouch