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v3.0.0

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@gigamon-dev gigamon-dev released this 16 Mar 04:38
· 342 commits to master since this release

This release fixes critical performance and stability issues that were uncovered from stress testing. It is highly recommended to upgrade to this version.

Performance and stability changes

  • Fix an issue where the Persist module would cause spikes. (e39207a, reported by @plushmonkey)
  • Persist module to use a single transaction when reading and writing data. (#5 from @plushmonkey, 8b8c612)
  • Fix a deadlock issue in the Network module. (e6bd5b5, reported by @plushmonkey)
  • Convert to use System.Threading.Lock (aec15e2, d94fb21)
  • Reduce string allocations for base arena names by using StringPool. (3fdf6ab)

Other changes

  • Enhance ArenaManager logic for refreshing permanent arenas when the global.conf changes. (#4 from @reighnman, ff50147)
  • Add the ability to configure staff members in arena.conf files using the [Staff] section. (7826507)
  • Fix a vulnerability in CapabilityManager. (8fe091b)
  • Fix spawn positions in the client settings packet. (4b38056, reported by @plushmonkey)
  • Fix carry flag game bugs. (9c30169, reported by @plushmonkey)
  • Allow a mainloop timer that's executing to be able to cancel itself using IMainloopTimer.ClearTimer rather than having to return false. (c644031)
  • Enhance fast bomb detection logic to handle cases where settings are configured to modify bomb fire delay when carrying a flag or a ball (Flag:FlaggerBombFireDelay and Soccer:UseFlagger).(80eed64)
  • Prevent client setting Prize:PrizeNegativeFactor from being set to 0 when reading the arena.conf. (af39bbc, reported by @reighnman)

For those upgrading with custom modules, see the breaking changes for this release.

Requires: .NET 9.0 Runtime