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General
- Fix a bug for zones connected to the SSC billing server so that the "This zone is not connected to the central player database." popup should no longer appear. (05d2087)
- This includes a modification to the IBilling interface. Encryption module binaries from earlier releases are no longer compatible.
- Fix a bug that slowed down the login process for Continuum clients. (Reported by @plushmonkey)
- Fix an issue where logs would not get written during an aborted initial startup. (b0828ab)
- Add support for Continuum position packets to reduce bandwidth usage, including the ability to batch them when sending. (Info provided by POiD and @plushmonkey, cd71f32, d2955c1, 7a3747c, 2f33447)
- Fix an issue where an arena.conf reload would reset flag data and desync with clients. (Reported by @plushmonkey, e460383)
- Fix an issue where flag and brick data could be sent before the client has finished downloading the map. (0f843ee)
- Ensure both kill points and flag points can be used to buy items. (#6 from @aestrada7)
- Fixes and enhancements to the subgame compatibility module, including proxy detection, and the addition of the Idle module (8218527, 9d21d2d, 765bb26)
- Redesign of IPeriodicRewardPoints. (93cc20a)
- Change the PacketHandler delegate to pass the data as a ReadOnlySpan instead of a Span (7e9f01e)
Matchmaking & game modes
- Fix a null reference exception in TeamVersus when running without being connected to the stats database (PostgreSqlGameStats module not loaded). (Reported by @reighnman, 97ac468)
- Add additional settings to the TeamVersus game mode for being able to override spawn settings. (0f99306)
- Players in TeamVersus matches to not be sent position packets of players who are not in the same match. (234cd20, 3755542)
- Fix bugs with the nexthold command. (a264d5c)
- Fix and cleanup TeamVersus premade group tracking. (f2d3a39)
- Add the ability for TeamVersusStats to print a link to view match stats on the subspace-stats-web website. (b1e2736)
- Fix and clean up TeamVersus notifications. (Reported by Captor, 796369c)
- Fix an issue where the ?return command would allow a player to reenter after their slot has been knocked out. (Reported by shaun, 5f4e2f8)
- OneVersusOne game mode to knock out players that enter a safe zone (e.g. for the circle). (cdb50f8)
See the breaking changes for this release.
Requires: .NET 9.0 Runtime