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[squad:plan] Frostwire #52710

Description

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Concept

Frostwire is a top-down survival-puzzler where the player operates a fragile heat-grid rover across a frozen industrial expanse, reactivating abandoned relay stations before whiteout storms erase safe routes. Each expedition is a tense balance between laying temporary power lines, harvesting scarce fuel crystals, and choosing which dormant machines to awaken. The core hook is building and defending a living path of warmth and electricity across hostile ice, where every connection reshapes traversal, visibility, and risk.

Target platform: PC/Steam

Core gameplay loop:

  • Leave a heated base node and scout nearby frozen sectors under a limited heat reserve.
  • Harvest fuel crystals and salvage parts from ruins while avoiding exposure in dark, unpowered zones.
  • Place and route temporary frostwire links to extend power and create safe heated paths.
  • Reactivate relay towers or machines that unlock new terrain, tools, or shortcuts.
  • Survive escalating storm pulses that damage exposed wires and force quick repair decisions.
  • Return to base or secure a new forward node to bank resources and expand the network.

Art/style direction: Stylized low-poly or crisp 2D/2.5D visuals with strong contrast between deadly cold blues and vivid power-glow oranges, teals, and magentas. Clean silhouettes, soft snowfall, cable-light animations, storm effects that make powered spaces feel safe and precious. UI resembles rugged field equipment with simple grid overlays and tactile energy meters.

Minimum viable feature set:

  • Top-down player movement and interaction
  • Expandable heat/energy network via placeable wire links
  • Resource gathering: fuel crystals and salvage
  • 1-2 hazard types, including storm damage and freezing exposure
  • Relay tower activation with clear progression rewards
  • Base/forward-node banking and respawn system
  • Simple repair and upgrade mechanic for wires or rover capacity
  • Win/lose loop for completing a small map sector

Milestone Plan & Ownership

Milestone Subtitle Primary Owner
M1 Prototype First Light on the Ice lead (Design/Engineering)
M2 Vertical Slice Stormline Rising reviewer (Engineering)
M3 Art & Content Pass Glow Beneath Snow devrel (Art)
M4 Playable Demo Whiteout Circuit docs (Testing/Docs)

Sub-issues: #52711 #52712 #52713 #52714

Generated by Squad team planning session.

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