I'm currently trying to learn more about the underlying algorithms to better understand some parts of DFTFringe.
George, your video is amazing: https://youtu.be/T5DNzVPwrzc?t=845
| Wyant |
Name |
| 0 |
Piston |
| 1 |
Tilt X |
| 2 |
Tilt Y |
| 3 |
Defocus |
| 4 |
Astigmatism 0° |
| 5 |
Astigmatism 45° |
| 6 |
Coma X |
| 7 |
Coma Y |
| 8 |
Primary Spherical |
| 9 |
Trefoil X |
| 10 |
Trefoil Y oblique |
| 11 |
Secondary Astigmatism 0° |
| 12 |
Secondary Astigmatism 45° |
| 13 |
Quadrafoil X |
| 14 |
Quadrafoil Y oblique |
| 15 |
Secondary Coma X |
| 16 |
Secondary Coma Y |
| 17 |
Secondary Spherical |
I propose that we rename the astig terms 0° 45° instead X Y. All other terms are correct.
I think this is was just a small copy paste error in the beginning as all other terms are X/Y and now everybody got used to it.
Perhaps there is a historical reason for the current naming that I'm unaware of, but if not, it might make the terminology a little clearer for new users.
I'm currently trying to learn more about the underlying algorithms to better understand some parts of DFTFringe.
George, your video is amazing: https://youtu.be/T5DNzVPwrzc?t=845
XYobliqueXYobliqueI propose that we rename the astig terms 0° 45° instead X Y. All other terms are correct.
I think this is was just a small copy paste error in the beginning as all other terms are X/Y and now everybody got used to it.
Perhaps there is a historical reason for the current naming that I'm unaware of, but if not, it might make the terminology a little clearer for new users.