Fix daily-rig-game-gen workflow timeout - #387
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Co-authored-by: pelikhan <4175913+pelikhan@users.noreply.github.com>
Co-authored-by: pelikhan <4175913+pelikhan@users.noreply.github.com>
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[WIP] Fix timeout issue in daily rig game generator
Fix daily-rig-game-gen workflow timeout
Aug 9, 2026
pelikhan
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August 9, 2026 15:28
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The Daily Rig Game Generator workflow hit its 30-minute limit and produced no safe output. Its debugging-reflection loop runs up to 3 attempts, each spawning nested
rigCLI subprocesses (typecheck + full--serverexecution, itself a separate LLM session) with no bound on how long any single subprocess could run — leaving no margin for a job with several compounding LLM round-trips.Changes
timeout-minutesfrom 30 → 45, in line with other workflows that use similarly nested subprocess/agent loops (daily-rig-claude-compatat 45).MAX_ATTEMPTSfrom 3 → 2 to cap the worst-case loop duration.runRigEntrythatSIGKILLs a hung child process and surfaces it as a failed attempt rather than letting it silently consume the entire job budget.Recompiled with
gh aw compile daily-rig-game-gen --strictand committed the updated.lock.yml.