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@githubuser420x githubuser420x released this 16 Sep 07:50
· 2 commits to master since this release

Works on Cloud23333's V1.01 and V1.02. Unzip this release over your game folder and run the
launcher, or take it through Check for updates. Your accounts, decks, settings and whichever
graphics layer you have stay as they are.

Fixed

  • The older AMD graphics layer is back in the package. A fresh install without an NVIDIA card
    gets it by itself, since the newer layer crashes at the first battle on RX 500, RX 6000 and
    RX 7600 cards. An install that already has a layer keeps it; if you turn the layer off and on
    again, the fresh choice is the older one, and the newer one is a click away.
  • "Go back to the older layer" now also shows when App\opengl32.dll is a copy the launcher did
    not put there, and the Display page says when a fgoglcompat.dll sits where the game cannot use it.
  • A game folder whose fgohook.dll is still the 11.00 build is refused with a message that says
    to apply V1.02 again, instead of crashing at start.
  • Play works from a folder whose name has square brackets.
  • The help page explains ERROR 6401, the 0xC000001D stop on CPUs without F16C, and the AMD
    first-battle crash.

Added

  • Deck loadouts: save the deck under a name, keep as many as you like, load any of them, and
    Export or Import to share with other players (Cards and Deck).
  • Draw-rate presets: the same for the Draw Rates table.
  • Sort the card list by name or card number.
  • Max Master Level on the Account page.
  • A short "what's new" window the first time the launcher starts after an update.
  • A newer build of either graphics layer can be dropped into the compat folder and installed from
    Settings > Display, so a layer update no longer waits for a launcher release. The Display page
    now says up front that both layers are community work and not fully optimized yet.