Skip to content

Releases: glitchless-gg/glitchless

glitchless-unreal 0.1.0

Choose a tag to compare

The first release of the Glitchless plugin for Unreal Engine 5.8. It shows where your game stutters, crashes and loses players, and gives your coding agent the same data over MCP.

Install

  1. Download glitchless-unreal-0.1.0.zip and unzip it to <YourProject>/Plugins/Glitchless.
  2. Enable Glitchless in Edit → Plugins (under Analytics) and restart the editor. The plugin is C++ source, so a Blueprint-only project has to become a C++ project once (Tools → New C++ Class).
  3. In Project Settings → Plugins → Glitchless, set Service, Intake (https://api.glitchless.gg, or your own server) and Client Token. Turn on Send in Development builds for jam and playtest builds.

Optional: glitchless-unreal-toolset-0.1.0.zip goes in <YourProject>/Plugins/GlitchlessToolset. It adds Status and Measure tools to Epic's Unreal MCP while you Play In Editor.

What it sends

  • Frame times for the game, render, RHI and GPU threads.
  • Hitches with their cause: pipeline-state and shader compiles, garbage collection, level streaming and loads, script, render.
  • Errors and ensures, and crashes with their stacks, sent on the next launch.
  • Levels, deaths and positions, and your own events with Track.
  • Bug reports from an F8 box.
  • Measuring for agents: -glitchless-measure.

Anonymous by default. Install and full modes are opt-in: see PRIVACY.md.

Tested

  • Win64: a packaged Development build passes the end-to-end test 23/23, and Fab's BuildPlugin builds it with no warnings.
  • macOS: the end-to-end test passes 23/23.
  • iOS: a Development build passes 15/15 on an iPhone 16 Pro Max.
  • Engine: UE 5.8.4.
  • Not yet built: Android and Linux.

Docs: plugin README · Epic AI MegaJam guide · glitchless.gg

SHA-256

  • glitchless-unreal-0.1.0.zip: 28b23b0415e54c37a125067ada58dd9e847e3a7487d0cc7ff8cbbe8af0156ba4
  • glitchless-unreal-toolset-0.1.0.zip: 5792415454c3d2ee8e07c489b1dd3fc673b7460ad30cd4024a2ca97765e0adcc

glitchless-gamemaker 0.1.0

Choose a tag to compare

The first release of Glitchless for GameMaker 2024.2 and later (built for LTS 2026). It shows where your game stutters, crashes and loses players, and gives your coding agent the same data over MCP.

Install

  1. Download Glitchless-0.1.0.yymps.
  2. In GameMaker: Tools → Import Local Package, pick the file, Add All, Import. It adds a Glitchless folder with eight scripts and two objects. Don't place the objects in a room: glitchless_init makes them.
  3. Call glitchless_init("my-game", "", "prod", "https://api.glitchless.gg") once, as early as you can (the first room's creation code), with your own server's address if you self-host. Glitchless Cloud's Get started page gives the client token.

Or let your coding agent do it: paste the setup prompt.

What it sends

  • Frame times, with mergeable sketches so p95 and p99 cover every player.
  • Hitches with their likely cause: a texture page loaded on first draw, a room change, a garbage collection, a burst of new instances, slow Step code or drawing, a frozen frame.
  • Leak counts: instances, memory, surfaces, DS lists and maps, buffers.
  • Rooms as levels, deaths, the level funnel and your own events with glitchless_track.
  • Errors and crashes, sent on the next launch.
  • Bug reports from an F8 form, with a screenshot.
  • Measuring for agents: -glitchless-measure=SECONDS.

Anonymous by default. Install and full modes are opt-in: see PRIVACY.md.

Tested

  • macOS VM builds: the end-to-end test passes 29/29 on runtime 2026.0.0.23 (LTS 2026).
  • Not run yet: Windows, web and GX.games builds, and phones.

Docs: GameMaker README · glitchless.gg

SHA-256

  • Glitchless-0.1.0.yymps: fb7c72879a1c1bf7a08ae6ca1b2ae5ae8b21e6264b8165f125487dc9ac9e70d3