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Eric edited this page Aug 2, 2019 · 162 revisions

In OGX.JS, Popups are floating boxes with a view in them, they can be drag-able, resize-able, have and icon and buttons. They also can hold one or multiple views and can have tabs. A popup is what would be commonly called in an operating system environment, a window.

Stack

Popups extend

  Uxi, Touch, Resize, Overlay

and require

 Container

OML

 "[name]:Popup":{
      "width":"50%", 
      "height":"50%", 
      "drag":true, 
      "resize":true, 
      "swipe":true, 
      "show":true,
      "default:Container":[OML]
  }

Instantiate

 let config = {
      name:_STRING_, //Required, must be unique
      width:_NUMBER_|_STRING_, //Required, either a number (for pixels) or a percentage 
      height:_NUMBER_|_STRING_, //Required, either a number (for pixels) or a percentage 
      title:_STRING_, //Optional, the title of the popup,
      buttons:_ARRAY_, //Optional, an array of strings or objects    
      tabs:_ARRAY_, //Optional, an array of objects as required for OGX.Tabs
      icon:_STRING_, //Optional, the path to an image to use for the top left icon
      icons:_ARRAY_, //Optional, the array of icons to display in the top right corner
      scroll:_BOOL_, //Optional, if the popup body is scroll-able,
      drag:_BOOL_, //Optional, if the popup is drag-able, 
      resize:_BOOL_, //Optional, if the popup is resize-able, 
      center:_BOOL_, //Optional, if the popup is always centered,
      html:_STRING_, //Optional, some HTML content to add to the body of the popup
      template:_STRINT_, //Optional, HTML content coming from a template stored in Templater
      anim:_STRING_, //Optional, defaults to OGX.MobileCore.POPUP_FADE 
      overlay:_BOOL_, //Optional, add an overlay, defaults to FALSE
      listen_overlay:_BOOLEAN_, //Optional, defaults to false, if the core should listen for clicks on the overlay and hide it
      zindex:_INT_ //Optional, the z-index of the popup,
      css:_STRING_ //Optional, an css class to be added to the body of the popup,
      view:_OBJECT_, //Optional, a view configuration object,
      style:_CONSTANT_, //Optional, the style of popup
 };

 this.addPopup(config);

Example - Create a simple popup of 400px x 300px with custom HTML in it

 this.addPopup({
      name:'MyPopup', 
      width:400, 
      height:300,          
      anim:OGX.Popup.POPUP_FADE, 
      listen_overlay:false,
      html:'<p>Some HTML content</p>'
  });   

Example - Create a simple popup of 400px x 300px with a HTML template, and an overlay

 this.addPopup({
      name:'MyPopup', 
      width:400, 
      height:300,          
      anim:OGX.Popup.POPUP_FADE, 
      overlay:true,
      listen_overlay:false,
      template:'MyPopupTemplate'
  });   

Example - Create a popup of 400x300px, pass it a view 'MyView', with an empty object, a fade animation and ignore user interactions on the underlying overlay (tapping the overlay won't do anything).

 this.addPopup({
      name:'MyPopup', 
      width:400, 
      height:300,          
      anim:OGX.Popup.POPUP_FADE, 
      listen_overlay:false,
      view:{name:'MyView', scroll:false, observe:false}, 
  });

Same but with percent instead

 this.addPopup({
      name:'MyPopup', 
      width:'80%',
      height:'80%',           
      anim:OGX.App.POPUP_FADE, 
      listen_overlay:false,
      view:{name:'MyView', scroll:false, observe:false}, 
 });

It is important to remember that HTML content can be injected either at popup level or view level, same remark for scrollers. In the following example, the HTML content and the scroller are at view level inside a popup

 this.addPopup({
      name:'MyPopup', 
      width:'80%',
      height:'80%',           
      anim:OGX.App.POPUP_FADE, 
      listen_overlay:false,
      view:{name:'MyView', template:'SomeTemplate', scroll:true, observe:false}, 
 });

But we could also have used the built in scroller and have the template at popup level, it all depends on how your view is architeched.

  this.addPopup({
      name:'MyPopup', 
      width:'80%',
      height:'80%',           
      anim:OGX.App.POPUP_FADE, 
      listen_overlay:false,
      template:'SomeTemplate', 
      scroll:true,
      view:{name:'MyView', scroll:false, observe:false}, 
 });

Note that using scrollers at view level is only useful when you have multiple views in the same popup. Otherwise, if your popup only contains 1 view then you should use the popup scroller instead.

Buttons

Set Buttons

You can add buttons to your popup either by passing an array of strings (labels of buttons) or an array of objects. If you use strings, you will need to listen to the events of the popup, such as

  this.addPopup({
     ...
     buttons:['OK', 'Cancel']
  });

  $(document).on(OGX.Popup.CLICK_BUTTON, function(__event, __data){
      console.log(__data); //logs {index:_INT_, value:_STRING} where index is the button index and value its label
   });

If you'd rather not listen to events and have a callback called when the button is hit instead, do

  this.addPopup({
     ...
     buttons:[{label:'OK', callback:myFunction}, {label:'Cancel', callback:otherFunction}]
  });

  function myFunction(){ ... }
  function otherFunction(){ ... }

You can also add custom parameters to your callbacks per button, which are going to be passed to the callback functions such as

  this.addPopup({
     ...
     buttons:[{label:'OK', callback:myFunction, params:true}, {label:'Cancel', callback:otherFunction, params:false}]
  });

A click on the OK button of the popup will call myFunction and pass it true

Update Buttons

You can at any time update the buttons of your popup by doing

 this.getPopup(_POPUP_NAME_).setButtons(_ARRAY_);

Enable/Disable

You can enable/disable the buttons of the popup by doing

 this.getPopup(_POPUP_NAME_).enableButtons();
 this.getPopup(_POPUP_NAME_).disableButtons();

Style

If you want to have a head-less popup

 {.., style:OGX.Popup.STYLE_NONE, ...}

Scroll

Popups can also be scroll-able, just like views. It is recommended to use the scroll component of the popup if the content of your popup will be a simple HTML or a template (without a view to interact with the display). If you need to have a view instanced in the popup, it is then recommended to enable the scroll at view level instead.

Resize

Popups can be resized with 2 anchors at the bottom of the popup, one of the bottom-left side and one on the bottom right side. They can also be resized with code (the resize:true flag is not needed to resize by code):

this.resizePopup(_NAME_, _WIDTH_, _HEIGHT_);

Tabs

Popups can also be tabbed and hold multiple views. It uses OGX.Tabs and OGX.ViewSwiper to create tabs and containers, and binds them together. If you wish to use tabs, you must pass a tabs array as well as a views array, such as

 this.addPopup({
      name:'popup',
      //... 
      tabs:[{label:'Profile'}, {label:'Security'}],
      views:[
           {name:'Profile', template:'Profile', observe:false},
           {name:'Security', template:'Security', observe:false}
      ]

If you then want to get the instance of the current/displayed view, do

 this.getPopupView('popup');

To get the instances of all views

 this.getPopupViews('popup');

Icons

Popups can have a multiple icons. The top left corner icon of the popup is set with the property icon of the config (path to icon file). It is optional. You can also add interactive icons in the top right corner of the popup, by passing an array of icons such as:

 let config = {..., icon:'path_to_image', icons:[
     {icon:'path_to_imageA', callback:_FUNCTION_},
     {icon:'path_to_imageB', callback:_FUNCTION_},
 ]};

The function linked to the callback parameter will be called when the end user hits it.

Add/Remove views

To add a view to a popup

 this.addToPopup(_NAME_, _VIEW_);

Example

 this.addToPopup('myPopup', 
      {
          name: 'MyView',             
          data:{id:123},
          observe:false
      }
  );

By default, the view's container will be the body of the popup. If you wish to add a view to a specific element of the popup up, you can specify the container

  this.addToPopup('myPopup', 
      {
          name: 'MyView',
          data:{id:123},               
          container:'#some_element',
          observe:false
      }
  );

To remove a view from a popup

 this.removeFromPopup(_POPUP_NAME_, _SELECTOR_);

For instance, remove the view that was instanced in the popup at the default container

 this.removeFromPopup('MyPopup');

To remove a specific view in a specific container

 app.removeFromPopup('MyPopup', '.my_selector');

Exists

Check if a popup already exists on the stage in use

 this.popupExists(_NAME_);

Hide/Show

You can also hide and show popups without removing them, in the case you have a workflow with multiple popups and you wish to switch from one to the other.

this.hidePopup(_NAME_);
this.showPopup(_NAME_);

To retrieves a list of names of visible popups on the current stage, do

this.getVisiblePopups();

Move

this.centerPopup(_NAME_);
this.movePopup(_NAME_, _X_, _Y_);

Note that is your popup has center set to true, the popup will always recenter on its own. Also note that if the popup size was initially defined as a relative value (%), then the popup will also resize when the interface resizes.

Remove

 this.removePopup(_NAME_, _ANIMATION_);

Deleting a popup will also call the destroy method of any view embedded inside the popup. Note that if you want to remove a popup with no animation, you can pass false or OGX.Popup.NOANIM. If no animation value is passed, the popup will be removed reusing the animation used to show that popup.

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