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Creates a native file select dialog using the Portable-File-Dialogs API.
void PopFileOpenDialog( const std::string& WindowTitle, const std::string& InitialPath, const std::vector<std::string>& Filters, bool AllowMultiselect, std::vector<std::string>& outSelected );
TODO
The name of the window, displayed next to the control elements (like the close / X button).
The path to begin in. It may be either an absolute path, or a relative path.
Should the path be relative, it's relative to the game installation directory.
The files available for selection. The default is { "All Files", "*" }, but you may declare other options through pairs, such as:
{ "All Files", "*" }
PopToastNotification( "My Window Name", "C:\\Windows", { "Executables", "*.exe *.com", "All Files", "*"}, false, myResultVector );
Doing this would give you two types available for selection: All Files, and Executables, with extensions .exe or .com.
.exe
.com
If this is set to true, more files may be selected by the user by holding CTRL.
The result vector might have more than 1 element if this is the case.
The absolute paths to selected files.
For example, one path would be C:\\Windows\\system32\\cmd.exe.
C:\\Windows\\system32\\cmd.exe