v1.7.0
Changed
studioredesigned as a semi-realistic, sculpted portrait, replacing the previous softly-shaded version (which had grown too close toportrait). It shares the face trait set withportrait— so a given seed reads as the same person — and pushes fidelity further: afaceShape-driven head silhouette, multi-layer color-agnostic skin modelling (vertical light, upper-left key light, rim-shadow vignette, cheekbone highlights, jaw/temple core shadows), a sculpted nose, volumetric upper/lower lips, almond lidded eyes with a gradient iris and catch-light, and hair with a gradient sheen. Deterministic, dependency-free, and SSR-safe like the other styles.- Trait coverage filled in so selections are honoured consistently:
portraitnow renderseyebrows,nose,freckles,blush,earrings, all head coverings (beanie/cap/bucket/turban/hijab) and afaceShape-driven head;minimalandlinegaineyebrows, eye-shape variants, head coverings andearringsin their own visual language (linestays monochrome). The abstract styles (pixel/initials/bot/shapes/mesh) continue to derive everything from the seed. - Demo playground now hides controls that the selected style doesn't render, so every visible control affects the avatar.
Note: the
studioredesign and the new trait coverage change the rendered output for some existing seeds.
Full changelog: v1.6.0...v1.7.0