Skip to content

v1.7.0

Choose a tag to compare

@go4cas go4cas released this 17 Jun 11:30
· 4 commits to main since this release

Changed

  • studio redesigned as a semi-realistic, sculpted portrait, replacing the previous softly-shaded version (which had grown too close to portrait). It shares the face trait set with portrait — so a given seed reads as the same person — and pushes fidelity further: a faceShape-driven head silhouette, multi-layer color-agnostic skin modelling (vertical light, upper-left key light, rim-shadow vignette, cheekbone highlights, jaw/temple core shadows), a sculpted nose, volumetric upper/lower lips, almond lidded eyes with a gradient iris and catch-light, and hair with a gradient sheen. Deterministic, dependency-free, and SSR-safe like the other styles.
  • Trait coverage filled in so selections are honoured consistently: portrait now renders eyebrows, nose, freckles, blush, earrings, all head coverings (beanie/cap/bucket/turban/hijab) and a faceShape-driven head; minimal and line gain eyebrows, eye-shape variants, head coverings and earrings in their own visual language (line stays monochrome). The abstract styles (pixel/initials/bot/shapes/mesh) continue to derive everything from the seed.
  • Demo playground now hides controls that the selected style doesn't render, so every visible control affects the avatar.

Note: the studio redesign and the new trait coverage change the rendered output for some existing seeds.

Full changelog: v1.6.0...v1.7.0