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Releases: goblin-mind/gl-game-engine

Step 4 - Animated complex 3D models

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@cherrycodes69 cherrycodes69 released this 21 Aug 03:04
fe34aad
4.0

Step 4 - Animated npc models and complex terrain

Step 3 - Minecraft shooting game

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@cherrycodes69 cherrycodes69 released this 21 Aug 02:55
0e36671
3.0

Step 3 - Minecraft shooting game

Step 2 - Move to 3D

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@cherrycodes69 cherrycodes69 released this 21 Aug 02:49
808d555
2.0

cleanup

Step 1 - 2D Collision and Bounce Behavior

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@cherrycodes69 cherrycodes69 released this 21 Aug 02:44
c63907c

Features

  • Uses OpenGL for rendering.
  • Entity-Component System: For managing game objects and their behaviors.
  • 2D Collision & Bounce Behavior: Allows for simulation of object interactions in a 2D space.
  • Optimized Collision Checks: Incorporates optimizations that divide the search space, enabling collision checks only within the vicinity of each object, reducing computational overhead.