This repository contains the open source PHP SDK that allows you to access the Cloud API from your PHP app. Authentication uses a pre-shared key and secret, which is generated in our Admin Portal.
To get started, clone this repository and add it to your PHP project
- Log onto the Admin Portal (https://admin.goboomtown.com)
- Click Providers in the left menu
- Find your provider in the list
- Double click your provider
- Click API Settings, near the button of the configuration panel
- Select Sandbox or Live, depending on the state of development
- Click Re-Generate
- Copy the access token and private-key, as provided in the pop-up dialog
The Cloud API uses a keyed-HMAC (Hash Message Authentication Code) for authentication. To authenticate a request, your public (your token) & private (your secret) key are used to calculate the HMAC from a "canonicalized resource" based on specific elements of your request URL. Informally, we call this process "signing the request," and we call the output of the HMAC algorithm the signature.
- HMAC is based on SHA256 hashing.
- Each request will be valid for 10 seconds from when the request is signed.
The "canonicalized resource" is comprised of the PATH, QUERY and a TIMESTAMP in ISO-8601 form and will be constructed as follows in the order listed.
- PATH: The URL without the hostname and QUERY - "/api/v2/issues"
- QUERY: Anything after the PATH - "?id=SOME_ID#FOO"
- TIMESTAMP Date & Time in ISO8601 format - "2016-03-01T23:22:57+00:00"
- Resource Template = PATH + QUERY + : + TIMESTAMP
- Resource (With Query) = "/api/v2/issues?id=SOME_ID#FOO:2016-03-01T23:22:57+00:00"
- Resource (Without Query) = "/api/v2/issues:2016-03-01T23:22:57+00:00"
- Type: API key
- API key parameter name: X-Boomtown-Date
- Location: HTTP header
- Description: Will contain the current date+time in ISO8601 format
- Type: API key
- API key parameter name: X-Boomtown-Token
- Location: HTTP header
- Description: Will contain your token/public key
- Type: API key
- API key parameter name: X-Boomtown-Signature
- Location: HTTP header
- Description: Will contain the signature generated from the Canonicalized Resource
Note: This version of the Boomtown Cloud SDK for PHP requires PHP 5.3 or greater.
# Initialize the ApiClient
$apiClient = new ApiClient();
# Set your API credentials
$apiClient
->setApiToken("YOUR_BOOMTOWN_TOKEN")
->setApiSecret("YOUR_BOOMTOWN_SECRET");
# Instantiate the ProvidersApi
# **Note:** we need to provide the API ApiClient we configured above.
$providerApi = new ProvidersApi($apiClient);
try {
# Request your Provider profile
# Note: Results are always an array of 0 or more models
# If you just want to get ritght at the data call the getResults method.
$provider = $providerApi->getProvider()->getResults()[0];
# Request your default team
$defaultTeam = $providerApi->getProviderTeam(
$provider->getDefaultPartnersTeamsId())->getResults()[0];
# Get the raw response for the provider teams request
$teamCollection = $providerApi->getProviderTeams();
# Print only the array of ProviderTeam models
print_r($teams->getResults()); echo "\n\n";
# Get all of the your Merchants
$memberCollection = $providerApi->getProviderMembers();
print_r($memberCollection->getResults()); echo "\n\n";
} catch (ApiException $e) {
print_r($e->getResponseObject());
}# Instantiate the IssuesApi
# **Note:** we can reuse the ApiClient object created previously/above.
$issuesApi = new IssuesApi($apiClient);
try {
$limit = 10;
$start = 0;
# Get a collection of all of the Issues you are managing
$globalIssueCollection = $issuesApi
->getIssues($limit, $start)
->getResults();
# Get a collection of Issues for a Merchant
$merchantIssueCollection = $issuesApi
->getIssues($limit, $start, $merchantId)
->getResults();
# Get a collection of all of the Issues for a Merchants User
$userIssueCollection = $issuesApi
->getIssues($limit, $start, null, $merchantUserId)
->getResults();
# Get a collection of all of the Issues for a Merchants Location
# Result pagination defaults to a limit of 10 and starts from 0
$locationIssueCollection = $issuesApi
->getIssues(null, null, null, null, $merchantLocationId)
->getResults();
# Lets grab the first issue and do a few things with it
$issue = $globalIssueCollection[0];
# Lets log a note against this Issue
$issuesApi->createIssueLog($issue->getId(), "Hi, this is a note");
# Lets advance the Issues status to "Resolved"
$issuesApi->resolveIssue($issue->getId());
# Finally lets cancel the Issue
$issuesApi->cancelIssue($issue->getId());
} catch (ApiException $e) {
print_r($e->getResponseObject());
}$merchantApi = new MerchantsApi($apiClient);
$issuesApi = new IssuesApi($apiClient);
try {
# First Lets create a new Merchant,
# we will simultaneously create a user and a location
$merchantCreate = new MemberCreateRequest();
# Instantiate the models
$memberCreate
->setMembers(new Member())
->setMembersUsers(new MemberUser())
->setMembersLocations(new MemberLocation());
$merchantCreate->getMembers()
->setName("A Merchant")
->setCity("San Francisco")
->setState("CA")
->setZipcode("94101")
->setEmail("info@amerchant.com")
->setPhone("555 555 5555")
->setStreet1("123 Skylane");
$merchantCreate->getMembersUsers()
->setFirstName("Bob")
->setLastName("Mango")
->setSmsNumber("999 999 9999")
->setEmail("bmango@amerchant.com");
$merchantCreate->getMembersLocations()
->setSiteName("A Merchant Mango")
->setCity("San Francisco")
->setState("CA")
->setZipcode("94101")
->setStreet1("Soma Lofts")
->setStreet2("#1337");
# Ok, lets save it
$merchantData = $merchantApi->createMember($merchantCreate)->getResults();
# Use the new Merchant data to create a Issue
$issue = new Issue();
$issue->setMembersId($merchantData->getMember()->getId())
->setMembersLocationsId($merchantData->getMemberLocation()->getId())
->setMembersUsersId($merchantData->getMemberUser()->getId())
->setDetails("We would like to get WiFi installed here.")
->setType("Support");
$issue = $issuesApi->createIssue($issue);
} catch (ApiException $e) {
print_r($e->getResponseObject());
}Cloud API documentation available at: http://developers.goboomtown.com/
Please see the license file for more information.