v3.0_2026-01-31
For players
This build tightens up the ResHack + GUI flow and adds an offline-friendly network spoof option to silence error popups.
- ResHack stable once again! Clamps output to 1440p on Switch and emulators when 6GB+ RAM hack is not enabled, and heap sizing is tuned accordingly; 2160p available if extra memory is detected.
- Rare cheats are now explicitly gated in config + GUI, including new toggles for super god mode and extra GR orbs.
- GUI config flow has been cleaned up: nav/scrollbars feel better, language dropdown sizing is sane, and the GUI config path is treated as boot-only (Visible acts as an auto-open flag).
- New debug option: Spoof Network Functions (TagNX stubs) for account checks + token cache.
- Localization tables updated for the new labels.
- General polish and QoL improvements.
Changes since RC4: v3.0_2026-01-29-rc4...v3.0_2026-01-31
- Added explicit rare-cheat gating and new toggles (super god mode, extra GR orbs), with corresponding config + GUI changes.
- ResHack behavior tightened: handheld scale is latched on boot, target scaling math adjusted, and graphics persistent heap is initialized earlier.
- Res target clamped to 1440p without dev mem; heap sizing and ResHack defaults updated to match.
- GUI config flow refinements (nav layout, scrollbar behavior, language popup sizing), plus restart notices when swapping languages.
- Null-guarded player actor usage and cleaned up ErrorManager/exception handler plumbing.
- Added TagNX network spoof hooks (account checks, async results, token cache) and a load-module retry hook where available.
- Added piggybacked curl wrappers with dynamic symbol lookup + one-time missing-symbol logs.
- Updated docs + example config + translations for the new Spoof Network Functions option.