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Can't compile library for Android using Windows #937

@DmitriySalnikov

Description

@DmitriySalnikov

godot-cpp 576bd17

The command scons platform=android target=template_release arch=arm64 -j1 produces this output

scons: Reading SConscript files ...
Building for architecture arm64 on platform android
scons: done reading SConscript files.
scons: Building targets ...
C:\My\android-sdk-windows\ndk\23.2.8568313/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++ /Fosrc\godot.android.template_release.arm64.obj /c src\godot.cpp /TP -std=c++17 /nologo --target=aarch64-linux-android21 -march=armv8-a -fPIC -O3 /Igodot-headers /Iinclude /Igen\include
=====
clang++: error: no such file or directory: '/Fosrc\godot.android.template_release.arm64.obj'
clang++: error: no such file or directory: '/c'
clang++: error: no such file or directory: '/TP'
clang++: error: no such file or directory: '/nologo'
clang++: error: no such file or directory: '/Igodot-headers'
clang++: error: no such file or directory: '/Iinclude'
clang++: error: no such file or directory: '/Igen\include'

=====
scons: *** [src\godot.android.template_release.arm64.obj] Error 1
scons: building terminated because of errors.

For some reason, flags from the microsoft compiler are used. A similar command in my CI with linux is executed without problems.

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