tutorials/plugins/editor/making_plugins #137
Replies: 4 comments 4 replies
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Why does the C# version of MyButton doesn't have the enclosing #if TOOLS #endif with it? |
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When I try in C# my plugin.cfg auto-gens to: which is not what the 4.4 stable tutorial shows. |
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Making a note because it gave me a bit of headache figuring this out and no tutorial I found mentioned it: it says the root node of a dockable dialog should be Control or one of its child classes, but what you really want is the ScrollContainer specifically. This enables scrollbars when elements get bigger than the dock |
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Do NOT use I downloaded some plugins from the Godot Asset Library and they all have this issues. Perhaps the docs should warns about this ? |
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tutorials/plugins/editor/making_plugins
About plugins: A plugin is a great way to extend the editor with useful tools. It can be made entirely with GDScript and standard scenes, without even reloading the editor. Unlike modules, you don'...
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html
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