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Description
Your Godot version:
version: 4.1.2
Issue description:
The statement in the Godot documentation that Transpose is equivalent to rotating a tile counter-clockwise by 90 degrees seems to be entirely incorrect.
Rendering > Transpose: If true, the tile is rotated 90 degrees counter-clockwise.
The accurate description should be that it is equivalent to rotating the tile counter-clockwise by 90 degrees and then performing a vertical flip operation.
Combine this with Flip H and/or Flip V to perform 180-degree or 270-degree rotation.
When combined with Flip H, it performs a 90-degree rotation instead of a 180-degree rotation.
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Rotate 90 degrees clockwise:
Enable
Flip HandTranspose. -
Rotate 180 degrees clockwise:
Enable
Flip HandFlip V. -
Rotate 270 degrees clockwise:
Enable
Flip VandTranspose.
URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/2d/using_tilesets.html#creating-alternative-tiles