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Getting Started: Listening to Player Input has the wrong script name #8417

@a2937

Description

@a2937

Your Godot version:

Mono-Godot 4.1

Issue description:
In the Listening to player input section, the name of the C# class is listed as Sprite not MySprite2D. MySprite2D was the name in the prior lesson.

URL to the documentation page:
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_player_input.html

If you know how to fix the issue you are reporting please
consider opening a pull request. We provide a tutorial on
using git here: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html,
writing documentation at https://docs.godotengine.org/en/stable/community/contributing/docs_writing_guidelines.html
and contributing to the class reference here: https://docs.godotengine.org/en/stable/community/contributing/updating_the_class_reference.html

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