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2 changes: 1 addition & 1 deletion getting_started/step_by_step/instancing.rst
Original file line number Diff line number Diff line change
Expand Up @@ -186,7 +186,7 @@ For example, you could break down a shooter game like so:

You can come up with a diagram like this for almost any type of game. Each
rectangle represents an entity that's visible in the game from the player's
perspective. The arrows tell you which scene owns which.
perspective. The arrows point towards the insantiator of each scene.

Once you have a diagram, we recommend creating a scene for each element listed
in it to develop your game. You'll use instancing, either by code or directly in
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