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10 changes: 10 additions & 0 deletions tutorials/shaders/compute_shaders.rst
Original file line number Diff line number Diff line change
Expand Up @@ -366,6 +366,16 @@ the data and print the results to our console.
GD.Print("Input: ", string.Join(", ", input));
GD.Print("Output: ", string.Join(", ", output));

Freeing memory
------------------

The ``buffer``, ``pipeline``, and ``uniform_set`` variables we've been using are
each an :ref:`class_RID`. Because RenderingDevice is meant to be a lower-level
API, RIDs aren't freed automatically. This means that once you're done using
``buffer`` or any other RID, you are responsible for freeing its memory
manually using the RenderingDevice's
:ref:`free_rid()<class_RenderingDevice_method_free_rid>` method.

With that, you have everything you need to get started working with compute
shaders.

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