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4 changes: 1 addition & 3 deletions tutorials/scripting/c_sharp/c_sharp_features.rst
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ For example, you can change code based on the platform:

public override void _Ready()
{
#if (GODOT_32 || GODOT_MOBILE || GODOT_WEB)
#if (GODOT_MOBILE || GODOT_WEB)
// Use simple objects when running on less powerful systems.
SpawnSimpleObjects();
#else
Expand Down Expand Up @@ -157,8 +157,6 @@ Full list of defines

* ``GODOT_REAL_T_IS_DOUBLE`` is defined when the ``GodotFloat64`` property is set to ``true``.

* One of ``GODOT_64`` or ``GODOT_32`` is defined depending on if the architecture is 64-bit or 32-bit.

* One of ``GODOT_LINUXBSD``, ``GODOT_WINDOWS``, ``GODOT_OSX``,
``GODOT_ANDROID``, ``GODOT_IOS``, ``GODOT_WEB``
depending on the OS. These names may change in the future.
Expand Down