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7 changes: 4 additions & 3 deletions getting_started/introduction/introduction_to_godot.rst
Original file line number Diff line number Diff line change
Expand Up @@ -89,9 +89,10 @@ Godot-specific and tightly integrated language with a lightweight syntax, or
:ref:`C# <doc_c_sharp>`, which is popular in the games industry.
These are the two main scripting languages we support.

With the GDExtension technology, you can also write
gameplay or high-performance algorithms in C or C++ without recompiling the
engine. You can use this technology to integrate third-party libraries and other
With the :ref:`GDExtension <doc_what_is_gdextension>` technology, you can also
write gameplay or high-performance algorithms in :ref:`C++ <doc_godot_cpp>` or
:ref:`other languages <doc_scripting_languages>` without recompiling the engine.
You can use this technology to integrate third-party libraries and other
Software Development Kits (SDK) in the engine.

Of course, you can also directly add modules and features to the engine, as it's
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