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sdepouw and others added 20 commits October 2, 2025 15:54
This is a plain text block, so it shouldn't use syntax highlighting.
…rading to Godot 4.5

The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
…ine#11310)

* GDExtension: Fix typo in "GDExtension documentation system"

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Adds 4.5 upgrade Navigation notes.
…odot 4.5

This also adds a missing comma in various upgrade guides.
…` (discourage its use), `Span` (make it's clear it's low level API), and `String` (clarify UTF-32 motivation).
- Link PackedArray to `variant.h`, as this is where its typedefs are located.
Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding  that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.

This had me stumped at first while following the documentation.

A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"

I propose updating the menu path for clarity.
…g supported

Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
Added text selection short keys for select up, down, and next occurrence
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