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2 changes: 1 addition & 1 deletion classes/class_@globalscope.rst
Original file line number Diff line number Diff line change
Expand Up @@ -6027,7 +6027,7 @@ Returns the :ref:`Object<class_Object>` that corresponds to ``instance_id``. All
func _ready():
var id = get_instance_id()
var instance = instance_from_id(id)
print(instance.foo) # Prints "water"
print(instance.drink) # Prints "water"

.. code-tab:: csharp

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2 changes: 1 addition & 1 deletion classes/class_array.rst
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Expand Up @@ -930,7 +930,7 @@ In GDScript, this is equivalent to the ``in`` operator:

Returns a hashed 32-bit integer value representing the array and its contents.

\ **Note:** Arrays with equal hash values are *not* guaranteed to be the same, as a result of hash collisions. On the countrary, arrays with different hash values are guaranteed to be different.
\ **Note:** Arrays with equal hash values are *not* guaranteed to be the same, as a result of hash collisions. On the contrary, arrays with different hash values are guaranteed to be different.

.. rst-class:: classref-item-separator

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147 changes: 120 additions & 27 deletions classes/class_boneconstraint3d.rst

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2 changes: 2 additions & 0 deletions classes/class_canvasitem.rst
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Expand Up @@ -515,6 +515,8 @@ The **CanvasItem** has entered the canvas.

The **CanvasItem** has exited the canvas.

This notification is sent in reversed order.

.. _class_CanvasItem_constant_NOTIFICATION_WORLD_2D_CHANGED:

.. rst-class:: classref-constant
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4 changes: 3 additions & 1 deletion classes/class_control.rst
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Expand Up @@ -604,7 +604,7 @@ Prevents the control from receiving mouse input. :ref:`get_mouse_filter_with_ove

:ref:`MouseBehaviorRecursive<enum_Control_MouseBehaviorRecursive>` **MOUSE_BEHAVIOR_ENABLED** = ``2``

Allows the control to be receive mouse input, depending on the :ref:`mouse_filter<class_Control_property_mouse_filter>`. This can be used to ignore the parent's :ref:`mouse_behavior_recursive<class_Control_property_mouse_behavior_recursive>`. :ref:`get_mouse_filter_with_override()<class_Control_method_get_mouse_filter_with_override>` will return the :ref:`mouse_filter<class_Control_property_mouse_filter>`.
Allows the control to receive mouse input, depending on the :ref:`mouse_filter<class_Control_property_mouse_filter>`. This can be used to ignore the parent's :ref:`mouse_behavior_recursive<class_Control_property_mouse_behavior_recursive>`. :ref:`get_mouse_filter_with_override()<class_Control_method_get_mouse_filter_with_override>` will return the :ref:`mouse_filter<class_Control_property_mouse_filter>`.

.. rst-class:: classref-item-separator

Expand Down Expand Up @@ -1285,6 +1285,8 @@ Sent when the node grabs focus.

Sent when the node loses focus.

This notification is sent in reversed order.

.. _class_Control_constant_NOTIFICATION_THEME_CHANGED:

.. rst-class:: classref-constant
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2 changes: 2 additions & 0 deletions classes/class_converttransformmodifier3d.rst
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Expand Up @@ -39,6 +39,8 @@ There are 4 ways to apply the transform, depending on the combination of :ref:`s

- Extract reference pose absolutely and the apply bone's pose is replaced with it.

\ **Note:** Relative option is available only in the case :ref:`BoneConstraint3D.get_reference_type()<class_BoneConstraint3D_method_get_reference_type>` is :ref:`BoneConstraint3D.REFERENCE_TYPE_BONE<class_BoneConstraint3D_constant_REFERENCE_TYPE_BONE>`. See also :ref:`ReferenceType<enum_BoneConstraint3D_ReferenceType>`.

.. rst-class:: classref-reftable-group

Properties
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2 changes: 2 additions & 0 deletions classes/class_copytransformmodifier3d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,8 @@ There are 4 ways to apply the transform, depending on the combination of :ref:`s

- Extract reference pose absolutely and the apply bone's pose is replaced with it.

\ **Note:** Relative option is available only in the case :ref:`BoneConstraint3D.get_reference_type()<class_BoneConstraint3D_method_get_reference_type>` is :ref:`BoneConstraint3D.REFERENCE_TYPE_BONE<class_BoneConstraint3D_constant_REFERENCE_TYPE_BONE>`. See also :ref:`ReferenceType<enum_BoneConstraint3D_ReferenceType>`.

.. rst-class:: classref-reftable-group

Properties
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322 changes: 184 additions & 138 deletions classes/class_cpuparticles2d.rst

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2 changes: 1 addition & 1 deletion classes/class_editorinterface.rst
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Expand Up @@ -815,7 +815,7 @@ Plays the main scene.

Pops up an editor dialog for creating an object.

The ``callback`` must take a single argument of type :ref:`StringName<class_StringName>` which will contain the type name of the selected object or be empty if no item is selected.
The ``callback`` must take a single argument of type :ref:`String<class_String>`, which will contain the type name of the selected object (or the script path of the type, if the type is created from a script), or be an empty string if no item is selected.

The ``base_type`` specifies the base type of objects to display. For example, if you set this to "Resource", all types derived from :ref:`Resource<class_Resource>` will display in the create dialog.

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2 changes: 2 additions & 0 deletions classes/class_editorscript.rst
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Expand Up @@ -128,6 +128,8 @@ Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.

:ref:`Node<class_Node>` **get_scene**\ (\ ) |const| :ref:`🔗<class_EditorScript_method_get_scene>`

**Deprecated:** Use :ref:`EditorInterface.get_edited_scene_root()<class_EditorInterface_method_get_edited_scene_root>` instead.

Returns the edited (current) scene's root :ref:`Node<class_Node>`. Equivalent of :ref:`EditorInterface.get_edited_scene_root()<class_EditorInterface_method_get_edited_scene_root>`.

.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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