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@Calinou Calinou commented Mar 22, 2022

Follow-up to #5707 (can be merged independently, I'll rebase).

This may not be 100% exhaustive yet, but it should provide a good overview already.

Some of those features are also present in Godot 3.4, but this will need a separate PR.


- Android 4.4 and later.
- iOS 10.0 and later.
- HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera).
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HTML5 support is no longer listed due to the lack of a production-ready WebGL backend as of writing. It can be listed again once such a renderer is available (at least for 2D).

@Calinou Calinou force-pushed the update-list-of-features-4.0alpha branch 3 times, most recently from c5e7d82 to 435fbb4 Compare March 22, 2022 18:38
@Calinou Calinou force-pushed the update-list-of-features-4.0alpha branch from 435fbb4 to 0bf732a Compare March 22, 2022 18:39

- Borderless windows (fullscreen or non-fullscreen).
- Ability to keep a window always on top.
- Transparent windows with per-pixel transparency.
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This is no longer available for now due to Vulkan limitations: godotengine/godot#50626

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Shame, that :(

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Can we add this back since godotengine/godot#65283 was merged?

@mhilbrunner mhilbrunner merged commit 706599a into godotengine:master Mar 30, 2022
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Thanks for the update!

@Calinou Calinou deleted the update-list-of-features-4.0alpha branch March 30, 2022 16:14
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