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9 changes: 6 additions & 3 deletions tutorials/3d/spatial_material.rst
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,10 @@ it can be converted to shader code if additional functionality is needed.

This tutorial explains most parameters present in ``SpatialMaterial``.

There are three ways to add a ``SpatialMaterial`` to an object. It can be added in
There are 4 ways to add a ``SpatialMaterial`` to an object. It can be added in
the *Material* property of the mesh. It can be added in the *Material* property of
the node using the mesh (such as a MeshInstance node), or in the *Material Override*
property of the node using the mesh.
the node using the mesh (such as a MeshInstance node), the *Material Override* property
of the node using the mesh, and the *Material Overlay*.

.. image:: img/add_material.png

Expand All @@ -26,6 +26,9 @@ added in the *Material Override* property of the node, it will only be used by t
It will also override the regular material property of the node and the material property of
the mesh.

The *Material Overlay* property will render a material **over** the current one being used by the
mesh. As an example, this can be used to put a transparent shield effect on a mesh.

Flags
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