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@penguinDragonTS penguinDragonTS commented Dec 10, 2022

added mob to mobs group via code b/c only using interface to create mobs group (in Mob scene root node groups tab) + adding the group queue clear line :: prevented my game from starting and had 1 fish on screen...

Somone else with more experience could tinker around with the groups or why the interface group editing wasn't doing the trick, [see next comment] but this is how I [initially] got my 2d game to clear the mobs.

(Note: only gdscript in code viewer is included.)

added mob to mobs group via code b/c only using interface to create mobs group (in Mob scene root node groups tab) + adding the group queue clear line :: prevented my game from starting and had 1 fish on screen...
@penguinDragonTS
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penguinDragonTS commented Dec 10, 2022

Figured out my real problem; on previous page missed this ::

"When you're sure everything is working, remove the call to new_game() from _ready()."

Would encourage re-stating this text on HUD page when hooking up new game button.
Thanks,
🐧🐉

@Calinou
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Calinou commented Dec 10, 2022

Would encourage re-stating this text on HUD page when hooking up new game button.

You can amend this pull request to do that instead 🙂

@YuriSizov YuriSizov added enhancement area:getting started Issues and PRs related to the Getting Started section of the documentation labels Dec 28, 2022
@Vennnot Vennnot mentioned this pull request Apr 26, 2023
@mhilbrunner
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Thanks for contributing! This was superseded by #7232, which is now merged.

@mhilbrunner mhilbrunner closed this May 1, 2023
@mhilbrunner mhilbrunner added archived and removed enhancement area:getting started Issues and PRs related to the Getting Started section of the documentation labels May 1, 2023
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4 participants