Skip to content

Conversation

@brettchalupa
Copy link
Contributor

The Start button handles calling new_game() so without removing the _ready() function that called new_game(), the game will automatically start on launch.

I've been going through: https://docs.godotengine.org/en/latest/getting_started/first_2d_game/06.heads_up_display.html and noticed this little issue.

Happy to adjust the language in any way that I can to make it better. Let me know if I'm missing anything!

The Start button handles calling `new_game()` so without removing the `_ready()` function that called `new_game()`, the game will automatically start on launch.
@cbscribe
Copy link
Contributor

Note that this line already exists in the "Testing the scene" section:

When you're sure everything is working, remove the call to new_game() from _ready().

@brettchalupa
Copy link
Contributor Author

@cbscribe Thanks, I see that now! Whoops. I missed it when going through the tutorial. Should I just close this out then?

@cbscribe
Copy link
Contributor

I think it's ok to have the reminder at the point you added it. Although I'd suggest changing the wording a little to indicate it's a reminder in case you missed doing it earlier.

Based on feedback from cbscribe since it's mentioned in the
previous part of the tutorial.
@cbscribe
Copy link
Contributor

lgtm

@Calinou Calinou added enhancement area:getting started Issues and PRs related to the Getting Started section of the documentation labels Feb 18, 2023
@mhilbrunner mhilbrunner merged commit c51ccca into godotengine:master Feb 26, 2023
@mhilbrunner
Copy link
Member

Thank you! Merged. Thanks for contributing! 🎉

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

area:getting started Issues and PRs related to the Getting Started section of the documentation enhancement

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants