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@Calinou Calinou commented May 12, 2023

In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.

  • Quads work with any rendering method, including Forward Mobile and Compatibility.
  • Quads do not require temporal reprojection to look smooth, which makes them suited to fast-moving dynamic effects such as lasers. They can also represent small details which volumetric fog cannot do efficiently.
  • Quads generally have a lower performance cost than volumetric fog (with some exceptions).

In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.

- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
  them suited to fast-moving dynamic effects such as lasers. They can also
  represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
  (with some exceptions).
@Calinou Calinou added enhancement topic:rendering area:manual Issues and PRs related to the Manual/Tutorials section of the documentation cherrypick:4.0 labels May 12, 2023
@mhilbrunner mhilbrunner merged commit 2ecaa55 into godotengine:master May 13, 2023
@mhilbrunner
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Thank you!

@mhilbrunner
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Cherry-picked to 4.0/stable docs branch.

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