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1 change: 1 addition & 0 deletions getting_started/first_3d_game/06.jump_and_squash.rst
Original file line number Diff line number Diff line change
Expand Up @@ -255,6 +255,7 @@ With this code, if no collisions occurred on a given frame, the loop won't run.
# If so, we squash it and bounce.
mob.squash()
target_velocity.y = bounce_impulse
break

.. code-tab:: csharp

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