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16 changes: 15 additions & 1 deletion tutorials/assets_pipeline/importing_scenes.rst
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,9 @@ Importing ``.blend`` files directly within Godot

.. note::

This functionality requires Blender 3.0 or later.
This functionality requires Blender 3.0 or later. For best results, we
recommend using Blender 3.5 or later, as it includes many fixes to the glTF
exporter.

From Godot 4.0 onwards, the editor can directly import ``.blend`` files by
calling `Blender <https://www.blender.org/>`__'s glTF export functionality in a
Expand Down Expand Up @@ -230,6 +232,18 @@ object transform in the 3D modeling software before exporting the scene.
that the skeleton is reset to its T-pose or default rest pose before exporting
with your favorite 3D editor.

Lighting considerations
-----------------------

While it's possible to import lights from a 3D scene using the glTF, ``.blend``
or Collada formats, it's generally advised to design the scene's lighting in the
Godot editor after importing the scene.

This allows you to get a more accurate feel for the final result, as different
engines will render lights in a different manner. This also avoids any issues
with lights appearing excessively strong or faint as a result of the import
process.

Import workflows
----------------

Expand Down