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7 changes: 1 addition & 6 deletions tutorials/scripting/singletons_autoload.rst
Original file line number Diff line number Diff line change
Expand Up @@ -87,18 +87,13 @@ This means that any node can access a singleton named "PlayerVariables" with:
playerVariables.Health -= 10; // Instance field.

If the **Enable** column is checked (which is the default), then the singleton can
be accessed directly without requiring ``get_node()``:
be accessed directly in GDScript, without requiring ``get_node()``:

.. tabs::
.. code-tab:: gdscript GDScript

PlayerVariables.health -= 10

.. code-tab:: csharp

// Static members can be accessed by using the class name.
PlayerVariables.Health -= 10;

Note that autoload objects (scripts and/or scenes) are accessed just like any
other node in the scene tree. In fact, if you look at the running scene tree,
you'll see the autoloaded nodes appear:
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