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inspector_plugins.rst: add new "wide" parameter to _parse_property #8211
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You will need to update the use of |
Yeah, I had seen that but I couldn't see how to include it in a batch commit using the on-site UI. Do you want these squashed of does it not matter? |
AThousandShips
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LGTM
Please squash your commits into one, see here
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Hmm, give me another second on this one |
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property. This was updated in the C# version of the tutorial, but not the gdscript version Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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Okay, should be good to go |
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Merged. Thanks and congrats on your first merged contribution! |
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Cherry-picked to 4.1. |
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property. This was updated in the C# version of the tutorial, but not the gdscript version