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6 changes: 2 additions & 4 deletions tutorials/rendering/multiple_resolutions.rst
Original file line number Diff line number Diff line change
Expand Up @@ -324,10 +324,8 @@ Desktop game
viewport, you should use the ``canvas_items`` stretch mode instead of the ``viewport``
stretch mode.

Godot currently doesn't have a way to enforce integer scaling when using the
``canvas_items`` or ``viewport`` stretch mode, which means pixel art may look bad if the
final window size is not a multiple of the base window size.
To fix this, use an add-on such as the `Integer Resolution Handler <https://github.com/Yukitty/godot-addon-integer_resolution_handler>`__.
Godot has an integer scaling mode since version 4.2, in previous versions, a
technique using a subviewport was best used.

Mobile game in landscape mode
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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