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@Calinou Calinou commented Oct 19, 2023

This also documents using glow as a blurring solution (e.g. for menu background blur), which is a common question on support platforms.

The reference to an outdated quality setting in the depth of field properties was also updated.

Don't cherry-pick, as HDR in 2D is only in 4.2 and later.

This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Oct 19, 2023
@mhilbrunner mhilbrunner merged commit c3550c9 into godotengine:master Oct 21, 2023
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Thank you! 🎉

@Calinou Calinou deleted the environment-glow-2d branch October 21, 2023 23:36
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