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@Calinou Calinou commented Nov 10, 2023

This is often needed when displaying loaded images on a 3D surface.

In a future PR, we should look into adding a code sample that loops over textures from a 3D scene (GLTFState has a method for this) and generate mipmaps on all textures that need it automatically.

This is often needed when displaying loaded images on a 3D surface.
@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Nov 10, 2023
@mhilbrunner mhilbrunner merged commit 51db4d1 into godotengine:master Nov 10, 2023
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Thanks, merged :)

@Calinou Calinou deleted the runtime-file-loading-saving-mipmaps branch December 16, 2024 22:18
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