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@rakkarage
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@rakkarage rakkarage commented Nov 12, 2023

says:

godot.linuxbsd.tools.64.llvm

but, in my experience the file is actually named:

godot.linuxbsd.editor.dev.x86_64.llvm

and it will then match the subsequent lines.

@Calinou
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Calinou commented Nov 13, 2023

The .dev prefix is only present for builds with dev_build=yes builds, which isn't the default. I suggest naming it just godot.linuxbsd.editor.x86_64.llvm.

@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation cherrypick:4.1 labels Nov 13, 2023
@rakkarage
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rakkarage commented Nov 13, 2023

Thanks but both real commands that the comment suggests replacing also have dev in name?

@rakkarage rakkarage marked this pull request as ready for review November 13, 2023 23:37
@skyace65
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rakkarage is correct, the actual code the comment is for uses "dev" so I'll merge this. If we don't want people to be doing it this way that can be changed in a separate PR.

@skyace65 skyace65 merged commit 2ed3665 into godotengine:master Nov 24, 2023
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3 participants