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3 changes: 2 additions & 1 deletion tutorials/shaders/shader_reference/spatial_shader.rst
Original file line number Diff line number Diff line change
Expand Up @@ -253,7 +253,8 @@ these properties, and if you don't write to them, Godot will optimize away the c
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| in bool **FRONT_FACING** | ``true`` if current face if front face. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| in vec3 **VIEW** | Normalized vector from fragment position to camera (in view space). |
| in vec3 **VIEW** | Normalized vector from fragment position to camera (in view space). This is the same for both |
| | perspective and orthogonal cameras. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| in vec2 **UV** | UV that comes from vertex function. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
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