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when using "Generate LODs", from some camera angles the lighting on the imported mesh suddenly changes.
I've confirmed it happens in game. seems to happen as long as the scene is lit, regardless of worldenvironment settings.
video of lighting bug, only present when importing with "Generate LODs":
2024-03-11.13-23-17.mp4
Steps to reproduce
Import attached glb file (below)
Right click the file and open as New Inherited Scene
Move the camera to examine the ramp from various camera angles.
Import again with "Generate LODs" disabled
The bug disappears.
Minimal reproduction project (MRP)
the mesh in question (glb file) is attached here in zip form: level1mesh.zip
The text was updated successfully, but these errors were encountered:
Tested versions
Godot v4.2.1.stable
System information
Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX5600 (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
Issue description
when using "Generate LODs", from some camera angles the lighting on the imported mesh suddenly changes.
I've confirmed it happens in game. seems to happen as long as the scene is lit, regardless of worldenvironment settings.
video of lighting bug, only present when importing with "Generate LODs":
2024-03-11.13-23-17.mp4
Steps to reproduce
Minimal reproduction project (MRP)
the mesh in question (glb file) is attached here in zip form:
level1mesh.zip
The text was updated successfully, but these errors were encountered: