Add enum values (Ignore, Warn, Error) to GDScript warnings #59943
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Separating this PR from #59428 to make the changes easier to review, and because my implementation of proposal godotengine/godot-proposals#4310 is built around the changes included in this PR.
Closes godotengine/godot-proposals#3531
Warnings are now enum values (Ignore, Warn, Error) to allow setting whether you want a warning to be treated as either an error, a warning, or ignored.
The way warnings are initialized in gdscript.cpp has been improved to offer more flexibility. (Support for property info per warning and different default values.)