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C#: Use Godot's LipO implementation instead of Xcode's lipo command #93230
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Is .NET capable of building individual iOS libs on non macOS platforms? Assembling |
No. Building on .NET 9.0 uses |
On macOS, editor is crashing on start (not reproducible on current master):
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Probably new godot/modules/mono/editor/editor_internal_calls.cpp Lines 250 to 283 in 71699e0
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Reviewing based on the code only, I don't have any Apple hardware either.
Just a rebase to fix the include |
Thanks! |
This reduces our reliance on Xcode to export C# projects to iOS, we still need Xcode to create the xcframework though so exporting C# projects still requires doing it from a macOS device.