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backend: async completion callbacks now take a backend::AsyncCallStatus argument reporting
whether the operation ran (COMPLETED) or was canceled (CANCELED). Callers chaining work from
a completion callback must check it [⚠️API Change]
backend: canceling an async call now always invokes its completion callback, with AsyncCallStatus::CANCELED. Previously the callback was silently dropped
engine: fix picking on PowerVR OpenGL ES drivers that mishandle dynamic uniform-buffer indexing
in fragment shaders [⚠️Recompile Materials]
engine: support multiple directional lights, opt-in via Engine::Config::enableMultipleDirectionalLights; the dominant one still provides shadows and
the sun disc, up to 4 additional directional lights are evaluated without shadows [⚠️New
Material Version]
materials: a second specular lobe can be defined by setting the secondRoughness and secondRoughnessWeight properties. This can be used to create hazy materials. These properties
require material to declare apiLevel : 2 (or greater).
filamat: completely remove the DYN variant bit.[⚠️Recompile Materials]