Cache depthDataFormat in Depth and move GPU depth conversion logic to GPUDepthConverter - #299
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dli7319
commented
May 22, 2026
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- Add session-wide depthDataFormat caching to Depth.ts.
- Refactor WebGL GPU-to-CPU depth conversion into src/depth/GPUDepthConverter.ts.
- Simplify DepthMesh to strictly accept CPU depth, removing all conversion properties and logic.
- Add updateFullResolutionDepthMesh() parameterless helper to Depth.ts.
- Update demos/splash/SplashScript.js to call updateFullResolutionDepthMesh().
… GPUDepthConverter - Add session-wide depthDataFormat caching to Depth.ts. - Refactor WebGL GPU-to-CPU depth conversion into src/depth/GPUDepthConverter.ts. - Simplify DepthMesh to strictly accept CPU depth, removing all conversion properties and logic. - Add updateFullResolutionDepthMesh() parameterless helper to Depth.ts. - Update demos/splash/SplashScript.js to call updateFullResolutionDepthMesh().
ruofeidu
approved these changes
May 22, 2026
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