Windows:
- Standalone executable: gopher64-windows-x86_64.exe
MacOS:
- App Bundle: gopher64-macos-aarch64.zip
- Homebrew:
brew install --cask gopher64
Linux:
- Standalone executable: gopher64-linux-x86_64
- Flatpak:
flatpak install flathub io.github.gopher64.gopher64
Android:
- APK: gopher64-android.apk
What's Changed
- The netplay system has been rewritten from the ground up, and is now based on GGRS.
- Despite the fact that GGRS supports rollback, Gopher64 does not support rollback (yet, maybe one day).
- In the netplay lobby, you choose your input delay, and a number is recommended to you. This can be increased/decreased in-game by pressing
Alt+[/Alt+]. - There is a server that handles match making and NAT traversal, but all inputs are now transmitted P2P, they no longer go through the server.
- Rewind option (can go back up to 30 seconds). You can press F6 (or Hotkey Activator+CLeft on a gamepad) to rewind. Rewind happens in 1-second steps.
- Fixed an issue with the Game Boy tower when the Game Boy save is empty.
Full Changelog: v1.1.22...v1.1.24