Skip to content

feat(spx-gui): automatically bind generated animation to appropriate sprite state#2801

Merged
nighca merged 7 commits intogoplus:devfrom
cn0809:issue-2791
Feb 6, 2026
Merged

feat(spx-gui): automatically bind generated animation to appropriate sprite state#2801
nighca merged 7 commits intogoplus:devfrom
cn0809:issue-2791

Conversation

@cn0809
Copy link
Collaborator

@cn0809 cn0809 commented Feb 3, 2026

close: #2791

@gemini-code-assist
Copy link

Summary of Changes

Hello @cn0809, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces an enhancement to the animation generation workflow by automatically associating newly created animations with the default state of a sprite. This change aims to streamline the animation creation process, ensuring that generated animations are immediately functional within the sprite's default behavior without requiring manual configuration, thereby improving overall usability.

Highlights

  • Automatic Animation Binding: Newly generated animations are now automatically bound to the sprite's default state.
  • Conditional Binding: This automatic binding only occurs if the animation is not already associated with any states.
  • Code Changes: The SpriteGen class logic was updated to include this binding mechanism, requiring the import of the State enum.

🧠 New Feature in Public Preview: You can now enable Memory to help Gemini Code Assist learn from your team's feedback. This makes future code reviews more consistent and personalized to your project's style. Click here to enable Memory in your admin console.

Changelog
  • spx-gui/src/models/gen/sprite-gen.ts
    • Imported the State enum from ../sprite to facilitate state management.
    • Modified the generatedAnimations processing logic to check if a newly added animation has any bound states. If not, it automatically binds the animation to State.Default.
Activity
  • No human activity (comments, reviews, etc.) has been recorded on this pull request yet.
Using Gemini Code Assist

The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.

Invoking Gemini

You can request assistance from Gemini at any point by creating a comment using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands on the current page.

Feature Command Description
Code Review /gemini review Performs a code review for the current pull request in its current state.
Pull Request Summary /gemini summary Provides a summary of the current pull request in its current state.
Comment @gemini-code-assist Responds in comments when explicitly tagged, both in pull request comments and review comments.
Help /gemini help Displays a list of available commands.

Customization

To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.

Limitations & Feedback

Gemini Code Assist may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments. If you're interested in giving your feedback about your experience with Gemini Code Assist for Github and other Google products, sign up here.

You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.

Footnotes

  1. Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution.

Copy link

@gemini-code-assist gemini-code-assist bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code Review

This pull request introduces a feature to automatically bind a newly generated animation to the sprite's default state. The implementation correctly adds this binding. However, it currently overwrites any existing default animation, which might not be the desired behavior. I've suggested a change to only set the default animation if one is not already configured, which would provide a safer and more predictable user experience.

Copy link
Contributor

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

This PR implements automatic binding of generated animations to the sprite's default state, addressing issue #2791. When animations are generated for a sprite, the first animation will automatically be bound to the default state if no default animation is already set.

Changes:

  • Added auto-binding logic to bind the first generated animation to the sprite's default state when no default animation exists

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

@xgopilot
Copy link
Contributor

xgopilot bot commented Feb 4, 2026

Code Review Summary

The implementation correctly addresses issue #2791 by auto-binding generated animations to the sprite's default state. Security and performance are solid. One inline comment posted addresses documentation accuracy and a potential race condition with simultaneous animation generation.

@cn0809 cn0809 changed the title feat(spx-gui): automatically bind generated animation to sprite default state feat(spx-gui): automatically bind generated animation to appropriate sprite state Feb 4, 2026
@nighca nighca merged commit edb1c8a into goplus:dev Feb 6, 2026
5 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Include animation binding in sprite content settings

2 participants