v3.2.0
What's Changed
New Features
- Externalize the SPX runtime module from Godot (#1716) — @joeykchen
- Add condition event triggers (#1729) — @joeykchen
- Add
GetTargetto retrieve the active sprite by name (#1730) — @go-wyvern
Bug Fixes
- Handle conversion failures in
Value.Int()andValue.Float()(#1720) — @go-wyvern - Clarify the error shown when runtime setup is unavailable (#1728) — @joeykchen
- Dispatch native engine calls to the main thread (#1725) — @joeykchen
- Eliminate SPX C++ shadow warnings in Godot (#1726) — @joeykchen
CI & Release
- Validate the normal Web build in module smoke tests (#1723) — @joeykchen
- Publish the Web package only for explicit releases (#1724) — @joeykchen
- Update the Godot runtime pin (#1727) — @joeykchen
- Make release publishing gates fail closed (#1731) — @joeykchen
Full Changelog: v3.1.0...v3.2.0