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Release 2.0
Major Update (Basically remade the entire thing)
Changelogs:
- Fixed bone rolls
- Added properties to root bone to make choosing meshes easier
- Remade all weight painting
- Added some twist bones to make the arms twist more naturally
- Changed some bone shapes to make the rig more readable
- Updated the readme file a bit
- Organized and cleaned up the outliner a bit
- Added IK to fingers to make posing easier, you can disable it with the "Finger IK" property on the corresponding hand bone
- Deleted some unnecessary bones
Despite changing the skeleton structure, I kept the same naming scheme, so animations made with previous versions should still work.
Found a bug? Open up an issue or send me a message on Discord (@goribby).