webgpu: speed up sample_texture_combos - #4690
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Render all texels in a single draw call using per-vertex point positioning instead of numAcross*2 setViewport+draw calls, and replace the O(N) select-chain sampling with an O(1) switch so each invocation samples only its own combo. Reduces runtime from ~13s to ~1s.
greggman
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Aug 6, 2026
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just the formatting needs fixing
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Render all texels in a single draw call using per-vertex point positioning instead of numAcross*2 setViewport + draw calls, and replace the O(N) select-chain sampling with an O(1) switch so each invocation samples only its own combo. Reduces runtime from ~13s to ~1s.
Requirements for PR author:
.unimplemented()./** documented */and new helper files are found inhelper_index.txt.Requirements for reviewer sign-off:
When landing this PR, be sure to make any necessary issue status updates.