You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
blueprint skill — Product Experience Direction (lightweight UX-intent
support; skill manifest 0.4.0 → 0.5.0). The blueprint now captures enough
product-experience direction to keep downstream architecture and
implementation from inventing UX assumptions, without turning blueprint into a
full UX-design stage. The boundary is explicit: blueprint defines UX intent
· architecture defines the UX-enabling technical structure · a later UX-design
skill defines the detailed experience · implementation-plan turns it into
build tasks. Folded into the existing prompts/templates/example (no new
manifest tasks), tech/domain-neutral:
New §9 Product Experience Direction (the output template grows from 18
to 19 sections; §9 sits after Workflow Model and before Logical
Architecture, so UX intent exists before the architecture handoff). It
captures, compactly (1–2 pages, tables): Primary Experience Thesis · Primary
User / Operator · Primary Job-to-Be-Done · Primary Interaction Mode
(CLI/Web/GUI/TUI/API/AI-Skill/MCP/Hybrid, with MVP stage + rationale) ·
Secondary / Future Interaction Modes · Critical Trust, Control, and
Transparency Requirements · Human-in-the-Loop Experience · Failure and
Recovery Expectations · UX Assumptions for Architecture · Product Experience
Handoff to Architecture.
Product Experience Gate added to the quality-gate prompt and the
Appendix A self-check (eight rows: primary user, job-to-be-done, experience
thesis, interaction mode, trust/control/transparency, human-in-the-loop,
failure/recovery, UX handoff), with explicit FAIL and WARNING conditions.
UX-intent boundary enforced — §9 must not contain screen layout,
wireframes, CSS/visual design, full user journeys, exact CLI syntax/flags,
exact MCP/API schemas, copywriting, mobile navigation, full accessibility
checklists, or implementation tasks (UX over-reach is a gate FAIL). SKILL.md
gains UX trigger phrases and negative triggers (detailed UI/UX → a later
UX-design skill); the forbidden-content checklist gains a detailed-UX
section.
New referencereferences/product-experience-direction.md — the section
template, the boundary rule, the grill-me-style clarification-question
format (good vs. bad questions), the Product Experience Gate, and the output
budget.
Chain handoff — the architecture skill's blueprint-parse prompt now
extracts product_experience (interaction mode, trust/control/transparency,
human-in-the-loop, failure/recovery, UX assumptions) so it preserves UX
intent instead of inventing it.
Updates the manifest, SKILL.md, prompt 04 (generate), prompt 05
(quality-gate), the output template, both test checklists, and the worked
example (now modelling §9 + a PASS-with-warning PE-gate row), with new guard
tests including a Copilot description-length check.