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v3.1 Major release!

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@gregzaal gregzaal released this 12 Apr 13:02
· 137 commits to master since this release
  • Now working in Blender 2.8.
  • Most features will only work in Cycles, however some will also now work in unsupported engines (e.g. Eevee). Full support for Eevee will come in the next major release.
  • You can now add multiple HDRI folders instead of just one, useful if your HDRIs are stored on different hard drives, network storage or Google Drive folders.
  • Added horizon shifting tools to lower or raise the horizon while trying to keep it looking natural.
  • You can now save the current HDRI settings as the default for that particular HDRI and easily restore them later, or reset all the HDRI settings to factory defaults.
  • Added previous/next paddles to more quickly increase or decrease the HDRI resolution used.
  • Added an "Aim light using 3D view" function.
  • Added a global exposure control that lets you adjust the brightness of all lights at once.
  • Fix some harmless errors that pop up after enabling size/label visualization and then switching to another editor type.
  • Better detection of light strength value when using more complex node setups.
  • Light aiming tools now support both Quaternion and Euler rotation systems.