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Most features will only work in Cycles, however some will also now work in unsupported engines (e.g. Eevee). Full support for Eevee will come in the next major release.
You can now add multiple HDRI folders instead of just one, useful if your HDRIs are stored on different hard drives, network storage or Google Drive folders.
Added horizon shifting tools to lower or raise the horizon while trying to keep it looking natural.
You can now save the current HDRI settings as the default for that particular HDRI and easily restore them later, or reset all the HDRI settings to factory defaults.
Added previous/next paddles to more quickly increase or decrease the HDRI resolution used.
Added an "Aim light using 3D view" function.
Added a global exposure control that lets you adjust the brightness of all lights at once.
Fix some harmless errors that pop up after enabling size/label visualization and then switching to another editor type.
Better detection of light strength value when using more complex node setups.
Light aiming tools now support both Quaternion and Euler rotation systems.